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Skill Upgrades are upgrades or skills that improve a power or ability of a class. They can be upgraded by skill points at the 'skills' section of the Upgrades menu. Every class has got different type of skill upgrades, and non of them share upgrades, or will be upgraded at the same time.

Skillpoints Edit

  • Tier 1 (5x 10) 50 Skill points
  • Tier 2 (10x 20) 200 Skill points
  • Tier 3 (16x 30) 480 Skill points
  • Tier 4 (25x 40) 1000 Skill points
  • 1730 skill points in total

List of all skill upgrades:Edit

Primary Weapon Clip Size Upgrade Soldier, Medic, Sniper, Demolisher, Engineer
Primary Weapon Critical Chance Upgrade Soldier, Sniper
Primary Weapon (Heal/)Damage Upgrade Soldier, Medic, Demolisher, Engineer
Primary Weapon Effect Upgrade Stealth
Primary Weapon Fire Rate Upgrade Soldier, Medic
Primary Weapon Miss Chance Upgrade Gunner
Primary Weapon Range Upgrade Soldier, Medic, Stealth
Primary Weapon Reload Time Upgrade Soldier
Secondary Weapon Clip Size Upgrade Stealth
Secondary Weapon Damage Upgrade Gunner, Medic, Stealth, Sniper, Engineer
Secondary Weapon Effect Upgrade Gunner, Medic
Secondary Weapon Miss Chance Upgrade Sniper
Secondary Weapon Range Upgrade Sniper
Secondary Reload Time Upgrade Sniper
Melee Weapon Damage Upgrade Soldier, Stealth, Sniper, Demolisher
Melee Weapon Effect Upgrade Soldier, Gunner, Medic
Splash Damage Upgrade Gunner, Demolisher
Splash Radius Upgrade Gunner, Demolisher
Damage To Vehicles Upgrade Gunner, Sniper, Demolisher, Engineer
Grenade Damage Upgrade Stealth, Demolisher
Stealth Mode Duration Upgrade Stealth
Health Level Upgrade Gunner, Stealth, Engineer
Movement Speed Upgrade Medic, Engineer
Super Jump Cooldown Reduction Upgrade Demolisher
Turret fixing time Engineer
Turret health Engineer

Soldier: Edit

  • 20% Primary weapon clip size: (5x 10) 50 Skill points
  • 20% Melee weapon damage: (5x 10) 50 Skill points
  • 30% Melee weapon bleeding dot effect: (10x 20) 200 Skill points
  • 30% Primary weapon range: (10x 20) 200 Skill points
  • 40% Primary weapon critical chance: (16x 30) 480 Skill points
  • 40% Primary weapon fire rate: (16x 30) 480 Skill points
  • 50% Primary weapon damage: (25x 40) 1000 Skill points
  • -50% Primary weapon reload time: (25x 40) 1000 Skill points

Gunner: Edit

  • 20% Damage to vehicles: (5x 10) 50 Skill points
  • 20% Health level: (5x 10) 50 Skill points
  • 30% Secondary weapon incendiary effectt: (10x 20) 200 Skill points
  • 30% Splash damage: (10x 20) 200 Skill points
  • 40% Secondary weapon damage: (16x 30) 480 Skill points
  • 40% Splash radius: (16x 30) 480 Skill points
  • 50% Melee weapon concussion effect: (25x 40) 1000 Skill points
  • -50% Primary weapon miss chance : (25x 40) 1000 Skill points

Medic: Edit

  • 30% Movement speed: (5x 10) 50 Skill points
  • 20% Secondary weapon incendiary effect: (5x 10) 50 Skill points
  • 30% Melee weapon bleeding dot effect: (10x 20) 200 Skill points
  • 30% Primary weapon fire rate: (10x 20) 200 Skill points
  • 40% Primary weapon clip size: (16x 30) 480 Skill points
  • 40% Secondary weapon range: (16x 30) 480 Skill points
  • 50% Primary weapon heal/damage: (25x 40) 1000 Skill points
  • 50% Secondary weapon damage: (25x 40) 1000 Skill points

Stealth: Edit

  • 20% Melee weapon damage: (5x 10) 50 Skill points
  • 20% Primary weapon range: (5x 10) 50 Skill points
  • 30% Secondary weapon clip size: (10x 20) 200 Skill points
  • 30% Secondary weapon damage: (10x 20) 200 Skill points
  • 40% Grenade damage: (16x 30) 480 Skill points
  • 40% Health level: (16x 30) 480 Skill points
  • 50% Primary weapon bleeding dot effect: (25x 40) 1000 Skill points
  • 50% Stealth mode duration: (25x 40) 1000 Skill points

Sniper: Edit

  • 20% Primary weapon clip size: (5x 10) 50 Skill points
  • -20% Secondary weapon reload time: (5x 10) 50 Skill points
  • 30% Melee weapon damage: (10x 20) 200 Skill points
  • 30% Secondary weapon range: (10x 20) 200 Skill points
  • 40% damage to vehicles: (16x 30) 480 Skill points
  • 40% Secondary weapon damage: (16x 30) 480 Skill points
  • 50% Primary weapon critical chance: (25x 40) 1000 Skill points
  • -50% Secondary weapon miss chance: (25x 40) 1000 Skill points

Demolisher: Edit

  • 20% Primary weapon clip size: (5x 10) 50 Skill points
  • 20% Damage to vehicles: (5x 10) 50 Skill points
  • 30% Primary weapon damage: (10x 20) 200 Skill points
  • 30% Melee weapon damage: (10x 20) 200 Skill points
  • 40% Splash radius: (16x 30) 480 Skill points
  • 40% Grenade damage: (16x 30) 480 Skill points
  • 50% Splash damage: (25x 40) 1000 Skill points
  • 50% Super jump cooldown reduction: (25x 40) 1000 Skill points

Engineer Edit

  • 20% Primary weapon clip size: (5x 10) 50 Skill points
  • 30% Turret fixing time: (5x 10) 50 Skill points
  • 30% Turret health: (10x 20) 200 Skill points
  • 30% Damage to vehicles: (10x 20) 200 Skill points
  • 20% Secondary weapon damage: (16x 30) 480 Skill points
  • 30% Health level: (16x 30) 480 Skill points
  • 25% Primary weapon damage: (25x 40) 1000 Skill points
  • 20% Movement speed: (25x 40) 1000 Skill points

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